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One of the most important things to know, when joining the military, is what you want to do.
This decision is often overlooked by new recruits because the recruiters really don’t care what happens to you after you shipped out. After all, they got another number (you) to join and their work is done. They place people into career fields based on the needs of that particular week or month. Also the ASVAB score is a factor. YOU NEED TO DO WELL ON THE ASVAB. Study before taking it. No, really. STUDY FOR THE ASVAB.
All branches have their own focus on the big picture, so jobs in each vary, but similar fields of study exist. Some schools have students from all branches attending classes together.
Those of you that think you want to point a gun and shoot stuff, that’s great. Just don’t forget that if you have a higher intelligence score you will be spending your time with a lot of people that aren’t too bright and only a few others like yourself. Sorry infantry guys, but I am speaking from first hand experience of working with ground pounders from both the Army and Marines.
Research the career fields available in all branches before talking to a recruiter. Do Not be intimidated or afraid of recruiters. Remember that you are still a civilian until you sign a contract. That contract is usually signed the day you ship out, so even if you go through the whole pre-enlistment process you can legally back out before you sign the contract. Why would someone do that? Well, maybe that someone found out that another branch of service had a job that better suited them and had the scores to get that job. Go for it. The recruiter that walked you through to this point will be mad, but so what. It isn’t about the recruiter, it’s about you.
Murphy’s Laws of Combat
1. If the enemy is in range, so are you.
2. Incoming fire has the right of way.
3. Don’t look conspicuous, it draws fire.
4. There is always a way.
5. The easy way is always mined.
6. Try to look unimportant, they may be low on ammo.
7. Professionals are predictable, it’s the amateurs that are dangerous.
8. The enemy invariably attacks on two occasions:
a. When you’re ready for them.
b. When you’re not ready for them.
9. Teamwork is essential, it gives them someone else to shoot at.
10. If you can’t remember, the claymore is pointed at you.
11. The enemy diversion you have been ignoring will be the main attack.
12. A “sucking chest wound” is natures way of telling you to slow down.
13. If your attack is going well, you have walked into an ambush.
14. Never draw fire, it irritates everyone around you.
15. Anything you do can get you shot, including nothing.
16. Make it tough enough for the enemy to get in and you won’t be able to get out.
17. Never share a foxhole with anyone braver than yourself.
18. If you are short of everything but the enemy, you are in a combat zone.
19. When you have secured an area, don’t forget to tell the enemy.
20. Never forget that your weapon is made by the lowest bidder.
21. Friendly Fire Isn’t.
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